Mobile Application Contest
Prize Distribution
Media Coverage
Quotes of Judges
Photo Gallery
 
Mobile Application Contest 2005-06 : Results

The winning developers are :

Corporate Category:

Sr. No
Name of winner/developer
Name of the Application/Game
Prize Category
Prize (Rs.)
1 Astute Systems Technology Pvt Ltd
Indore
Hanuman Chalisa Application First
Prize
2 Lakhs
2 Tinfo Mobile Pvt Ltd
Trivandrum, Kerala
Teach Me Hindi Application Second Prize 1 Lakh
3
Limited Edition Mobile
Delhi
Mobile Blogger Application Third
Prize
50,000/-

Student Category:

Sr. No
Name of winner/developer
Name of the Application/Game
Prize Category
Prize (Rs.)
1 Aditya Sharma, Siddharth Shah &
Vasudhara Kantroo, DAIICT,
Gandhi Nagar, Gujarat
Prashnavali Application First Prize 50,000/-
2 Sheetal Chauhan,
Swapnil Nikhade,
Kalpana Khandare &
Amit Pol
Isquare IT, Pune
Snake Catcher Game Second Prize 30,000/-
Sirish Vemuganti, Hyderabad Karaoke Application Second Prize 30,000/-
3 D. Sribabu,
Shah & Anchor Engineering College, Mumbai
PixO Application Third Prize 20,000/-
Abhishek Srivastava,
Rohailkhand University, Bairely, UP
Pongball Game Third Prize 20,000/-

 

Mobile Application Contest - Corporate Category

The First Prize Winner in the General category is HANUMAN CHALISA APPLICATION developed by Astute Systems Technology Pvt Ltd, from Indore.

Shri Hanuman Chalisa is one of the most revered and most recited sacred hymns dedicated to Hanumanji. A true tamer of evil and protector of righteousness, Hanumanji epitomizes virtue, valor, and devotion. His eulogy Shri Hanuman Chalisa bestows physical, mental, moral, and spiritual strength and is believed to be a panacea for all troubles.

Shri Hanuman Chalisa is so popular among the Hanuman devotees that their daily puja remains incomplete without the recitation of Shri Hanuman Chalisa. Astute Systems Technology Pvt Ltd brings Shri Hanuman Chalisa right on your mobile to pay your reverence to your beloved deity Hanumanji and recite His sanctifying eulogy.

The Application provides complete Chalisa Dohas in two versions, brief and detailed. It also provides information of Aarti and Puja Vidhi with Hanumanji’s aarti music in the background. The Application also has the functionality of setting the language either in Hindi or in English. Chalisa Dohas can also be set either in Automatic mode or in Manual Mode. The Application also displays whole lot of colorful images of Lord Hanumanji and Shri Ramji to add to the better user experience.

Click here to see Application Demo (With voice)



The Second Prize Winner in the General category is TEACH ME HINDI APPLICATION developed by Tinfo Mobile Pvt Ltd, from Trivandrum, Kerala.

The Teach-me Hindi application is a part of Tinfo Mobile’s TeachMe series of applications aimed at leveraging the wide reach of the mobile medium to maximize learning opportunities for people. ‘TeachMe-Akshara’, the first application in this series and perhaps the first of its kind in the world, teaches the user to read and write the alphabets in local Indian languages on the mobile.

“TeachMe Hindi” is the 1st Module of “TeachMe-Akshara” application and helps users to

- Read and write each alphabet of Hindi

- Know how it is pronounced

- Know how it is used

Wherever possible, pictures are used in the application to describe words. The user can see how an alphabet is drawn or animated, along with a brief explanation on how it is used, with the option of leaving the course at any time and resuming exactly where he left off and to jump directly to any particular alphabet of interest.

Teach-me-Hindi is the first vernacular language utility application that teaches the letters of a language on the mobile. It is the first step towards creating a series of local language based content for the mobile. With education for all becoming imperative for an empowered India, the TeachMe-Hindi application makes learning and education ubiquitous utilizing the ‘high-impact’, ‘mass-contact’ and ‘in your hand’ mobile medium.

Click here to see Application Demo (with Voice)


The Third Prize Winner in the General category is MOBILE BLOGGER APPLICATION developed by Limited Edition Mobile, a Delhi based start-up mobile applications Development Company.

A blog, as we all know, is something akin to an online record and sharing of one’s personal postings on any topic on the Internet that could be shared with the world. Blogging's younger sibling, the mobile-blog, is rapidly becoming one of the most popular mobile phenomenon worldwide.

Limited Edition Mobile’s Mobile Blogger Application allows a regular blogger to remain in touch with his blog even when on the go. The user can use his mobile phone to access his blog site and can read and make postings as well. The convenient and simple to use application allows a blogger to be in touch with his blogging society and share with them information even when he is not on PC.

Limited Edition Mobile is further developing this application to allow users to upload the pictures on their blog site taken from their camera phone or stored in their photo gallery of the phone.

The application offers an opportunity to users to discover the world of Blogging. New users can browse blogs of interest to him and also configure and save the settings of frequently visited blogs.

So the next time you get inspired in the middle of a meadow, at your favorite local watering hole, or on a road trip, you won't have to wait until you can get back to your desktop to send your thoughts to the world. Just click on R World and start blogging !!

Click here to see Application Demo ( With Voice)

 

Mobile Application Contest - Student Category


In the Student Category, the First Prize Winner is PRASHNAVALI APPLICATION developed by Aditya Sharma, Siddharth Shah & Vasudhara Kantroo, students of Dhirubhai Ambani Institute of Information and Communication Technology, Gandhi Nagar, Gujarat

The Ramacharitamanas Prashnavali was originally created by the Hindu Saint Tulsidas. Famed as a poet and believed to be an incarnation of Valmiki, the author of the ancient Sanskrit epic Ramayana, Tulsidas is one of the most beloved figures in Indian history.

The Prashnavali has been viewed over the centuries as a gift to mankind, for it gives divinely inspired answers to one’s most important questions.

The application works in this way: one needs to think of any definite question then think of God, offer a prayer, give himself a few seconds of introspection and then click on the picture of the religious symbol of Lord Rama on his mobile screen to get the answer to his question in the form of Sanskrit Dohas with English translation of the same. Answers a question could be different depending on the position clicked on the picture of Lord Rama. All Dohas give a metaphoric answer to one’s dilemma

Click here to see Application Demo (With Voice)


There were two Second Prizes in the Student Category:

The winner of the Second Prize in the Student Category is Snake Catcher Game developed by Sheetal Chauhan, Swapnil Nikhade, Kalpana Khandare & Amit Pol, Students of Isquare IT Institute, Pune.

Playing games on mobile is perhaps the single most popular of all services across the globe and across user segments. That defines the challenge for a mobile game developer in terms of the conceptualizing and developing a game that is not just ‘different’ but also engrossing and addictive to engage the user interest and at the same time optimizing the handset and network capabilities leading to a satisfying user experience.

The Snake Catcher is a fun game in which the player has to place or move around the snake catchers strategically to drive the snake into the Pit located at the center of the playing field. The Game setting allows the selection or control of the number of catchers, their speed as well as the speed of the snake.

The player also has the option to set the duration of the game either for 45 sec or 1 min or he can even set unlimited time duration for the game. The high score of the game depends on the time taken to drive the snake into the pit, total catchers used and the numbers of catchers alive at the end of the game.

Click here to see Application Demo (WithVoice)


Another winner of the Second Prize in the Student Category is a KARAOKE APPLICATION developed by Sri Sirish Vemuganti from ICFAI Institute, Hyderabad.

As we all know, Karaoke is a musical entertainment format, which allows amateur singer or singers to sing along with recorded music on microphone. The music is typically of a well-known song in which the voice of the original singer is absent or reduced in volume. The lyrics of the song are usually also displayed, sometimes including color changes synchronized with the music, on music video to guide the sing-along.

The mobile Karaoke application developed by Sirish allows mobile users to sing along their favourite songs by following lyrics displayed on their mobile screen while the music track plays simultaneously. Lyrics are synchronized with the music and highlighted at appropriate sequences to aid sing along.

The application, like a music player, contains all the features viz. play/pause, volume control, and fast forward/rewind adding to enhanced user experience.

With music on mobile proving to be of the most popular and rapidly growing services worldwide with huge uptake potential, it is anybody’s guess how popular mobile karaoke will be in India.

Click here to see Application Demo (with Voice)


There are two Third Prizes in the Student Category.

The winner of the first Third Prize in the Student Category is PixO Application developed by Shri D. Sribabu from Shah & Anchor College of Engineering, Mumbai.

The PixO application is a fun application enabling mobile phone users to create and send romantic fun cards. One can make use of the images pre-stored in the application or use pictures taken with their camera phones and then add text of different styles, colour & font size to the images.

The images and text in these fun cards can be moved/configured as per user’s choice. The application uses a very simple menu and easy to use interfaces. Users can send these personal cards as trigger SMS to others.

Click here to see Application Demo(With Voice)


Another winner of the Third Prize in the Student Category is Pongball Game developed by Abhishek Srivastava from Rohailkhand University, Bairely, UP.

The game is a mobile adaptation of the popular and addictive PC based Ping Pong Game. The game challenges the player to keep a ball inside the playing arena by bouncing the ball off the black bars located on all the 4 sides.

The game allows the player to increase or decrease the speed of the ball thereby enabling users to control the complexity of the game depending upon whether one is a beginner or a seasoned player. The game displays score at the end along with the highest score ever achieved by the player. Simple graphics and an easy play format makes Pong ball a real entertainer of a game.

Click here to see Application Demo (With Voice)